* DrT's Spincushion hardcoded.
* Make the MF_PAIN stuff ONLY depend on mass, using the bottom 8 bits for the type and the custom sound in the upper ones. * A bunch of cleanup of random other stuff, including an unused Deton state and an unused Jetty type's sprite.
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- src/dehacked.c 21 additions, 10 deletionssrc/dehacked.c
- src/hardware/hw_light.c 14 additions, 15 deletionssrc/hardware/hw_light.c
- src/info.c 39 additions, 30 deletionssrc/info.c
- src/info.h 26 additions, 16 deletionssrc/info.h
- src/p_enemy.c 51 additions, 23 deletionssrc/p_enemy.c
- src/p_inter.c 3 additions, 3 deletionssrc/p_inter.c
- src/p_map.c 6 additions, 6 deletionssrc/p_map.c
- src/p_mobj.c 4 additions, 0 deletionssrc/p_mobj.c
- src/sounds.c 5 additions, 3 deletionssrc/sounds.c
- src/sounds.h 2 additions, 0 deletionssrc/sounds.h
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