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Commit a7a7a7ee authored by Monster Iestyn's avatar Monster Iestyn
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Added P_LoadReject function to properly check if REJECT lump is valid or not...

Added P_LoadReject function to properly check if REJECT lump is valid or not when loading it, so P_CheckSight can avoid accessing it if not.

This should mean that maps built with ZBSDP (no reject) should have less or no problems in netgames compared to the standard ZenNode maps now, hopefully. =)
parent df92dc8d
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