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Commit abf92e96 authored by Monster Iestyn's avatar Monster Iestyn
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Merge branch 'ping-fix' into 'next'

Ping-related code fix

Somehow, the part of the netcode for calculating the players' pings in a netgame frequently gets the concepts of nodes and players mixed up, which is probably not a good thing. This branch of course fixes those slipups.

I originally based this branch on master to be merged to it (since it only fixed issues on the host's side), but after finding another issue with clients receiving PT_PING from the server, I decided to make this a merge to next instead.

See merge request !193
parents 1efd2aa7 2e42c962
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2 merge requests!252OpenGL: Public flatsprite: The Fixening,!203Fixes for Each Time and P_IsObjectOnGroundIn
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