-
- Downloads
*_Random is now *_RandomByte.
P_RandomChance is now a macro for something that should happen a certain percentage of time. P_SignedRandom was moved to a macro. Nobody cared. # Conflicts: # src/p_inter.c
Showing
- src/d_netcmd.c 3 additions, 3 deletionssrc/d_netcmd.c
- src/g_game.c 5 additions, 5 deletionssrc/g_game.c
- src/hardware/hw3sound.c 3 additions, 3 deletionssrc/hardware/hw3sound.c
- src/hardware/hw_light.c 2 additions, 2 deletionssrc/hardware/hw_light.c
- src/lua_baselib.c 33 additions, 6 deletionssrc/lua_baselib.c
- src/m_cheat.c 3 additions, 3 deletionssrc/m_cheat.c
- src/m_random.c 44 additions, 56 deletionssrc/m_random.c
- src/m_random.h 20 additions, 14 deletionssrc/m_random.h
- src/p_enemy.c 61 additions, 71 deletionssrc/p_enemy.c
- src/p_inter.c 8 additions, 20 deletionssrc/p_inter.c
- src/p_lights.c 2 additions, 2 deletionssrc/p_lights.c
- src/p_mobj.c 35 additions, 35 deletionssrc/p_mobj.c
- src/p_spec.c 1 addition, 1 deletionsrc/p_spec.c
- src/p_tick.c 2 additions, 2 deletionssrc/p_tick.c
- src/p_user.c 5 additions, 5 deletionssrc/p_user.c
- src/v_video.c 1 addition, 1 deletionsrc/v_video.c
Loading
Please register or sign in to comment