Implement interpolation at the renderer level
Instead of interpolating thinkers, we interpolate mobjs inside the renderer. Further interpolation is TBI.
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- src/Makefile.d/versions.mk 1 addition, 1 deletionsrc/Makefile.d/versions.mk
- src/Sourcefile 1 addition, 0 deletionssrc/Sourcefile
- src/android/i_system.c 6 additions, 0 deletionssrc/android/i_system.c
- src/d_clisrv.c 1 addition, 0 deletionssrc/d_clisrv.c
- src/d_main.c 18 additions, 3 deletionssrc/d_main.c
- src/d_main.h 1 addition, 0 deletionssrc/d_main.h
- src/dummy/i_system.c 1 addition, 1 deletionsrc/dummy/i_system.c
- src/g_game.c 9 additions, 1 deletionsrc/g_game.c
- src/hardware/hw_main.c 60 additions, 12 deletionssrc/hardware/hw_main.c
- src/i_system.h 4 additions, 0 deletionssrc/i_system.h
- src/p_mobj.c 25 additions, 0 deletionssrc/p_mobj.c
- src/p_mobj.h 2 additions, 0 deletionssrc/p_mobj.h
- src/p_tick.c 1 addition, 0 deletionssrc/p_tick.c
- src/r_fps.c 169 additions, 0 deletionssrc/r_fps.c
- src/r_fps.h 59 additions, 0 deletionssrc/r_fps.h
- src/r_main.c 85 additions, 97 deletionssrc/r_main.c
- src/r_main.h 6 additions, 0 deletionssrc/r_main.h
- src/r_things.c 63 additions, 20 deletionssrc/r_things.c
- src/sdl/i_system.c 17 additions, 6 deletionssrc/sdl/i_system.c
- src/win32/win_sys.c 6 additions, 0 deletionssrc/win32/win_sys.c
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