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Commit be0e898b authored by toaster's avatar toaster
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* Skin-controlled radius is no longer set each tic, only on skin change and player spawn.

* Camerascale, shieldscale, height and spinheight are now player attributes which are set to the skin attribute on skin change, not read directly from the skin.
* P_GetPlayerHeight and P_GetPlayerSpinHeight are now macros instead of functions.
* Extra protection against switching to a locked skin.
parent 64a9a946
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