* Skin-controlled radius is no longer set each tic, only on skin change and player spawn.
* Camerascale, shieldscale, height and spinheight are now player attributes which are set to the skin attribute on skin change, not read directly from the skin. * P_GetPlayerHeight and P_GetPlayerSpinHeight are now macros instead of functions. * Extra protection against switching to a locked skin.
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- src/d_clisrv.c 8 additions, 0 deletionssrc/d_clisrv.c
- src/d_clisrv.h 4 additions, 0 deletionssrc/d_clisrv.h
- src/d_player.h 5 additions, 0 deletionssrc/d_player.h
- src/g_game.c 25 additions, 1 deletionsrc/g_game.c
- src/lua_playerlib.c 16 additions, 0 deletionssrc/lua_playerlib.c
- src/p_local.h 3 additions, 3 deletionssrc/p_local.h
- src/p_mobj.c 1 addition, 1 deletionsrc/p_mobj.c
- src/p_saveg.c 10 additions, 0 deletionssrc/p_saveg.c
- src/p_user.c 4 additions, 38 deletionssrc/p_user.c
- src/r_things.c 8 additions, 1 deletionsrc/r_things.c
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