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Commit c045e8cf authored by Monster Iestyn's avatar Monster Iestyn
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Since there is only one type of the old spikeball that doesn't rotate, there...

Since there is only one type of the old spikeball that doesn't rotate, there is no point using A_RotateSpikeBall in its states anymore.

Likewise, A_RotateSpikeBall no longer has to care about the object type of the actor, for the same reason.
parent daa87947
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