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STJr
SRB2
Commits
c09ec593
Commit
c09ec593
authored
11 months ago
by
LJ Sonic
Browse files
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Plain Diff
Cleanup
parent
c69df42f
No related branches found
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1 merge request
!2513
Fix dedicated server idling
Pipeline
#5349
canceled
11 months ago
Stage: build
Changes
1
Pipelines
1
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1 changed file
src/netcode/d_clisrv.c
+78
-68
78 additions, 68 deletions
src/netcode/d_clisrv.c
with
78 additions
and
68 deletions
src/netcode/d_clisrv.c
+
78
−
68
View file @
c09ec593
...
...
@@ -1414,6 +1414,83 @@ static void IdleUpdate(void)
}
}
static
void
DedicatedIdleUpdate
(
INT32
*
realtics
)
{
const
tic_t
dedicatedidletime
=
cv_dedicatedidletime
.
value
*
TICRATE
;
static
tic_t
dedicatedidletimeprev
=
0
;
static
tic_t
dedicatedidle
=
0
;
if
(
!
server
||
!
dedicated
||
gamestate
!=
GS_LEVEL
)
return
;
if
(
dedicatedidletime
>
0
)
{
INT32
i
;
boolean
empty
=
true
;
for
(
i
=
0
;
i
<
MAXPLAYERS
;
i
++
)
if
(
playeringame
[
i
])
{
empty
=
false
;
break
;
}
if
(
empty
)
{
if
(
leveltime
==
2
)
{
// On next tick...
dedicatedidle
=
dedicatedidletime
-
1
;
}
else
if
(
dedicatedidle
>=
dedicatedidletime
)
{
if
(
D_GetExistingTextcmd
(
gametic
,
0
)
||
D_GetExistingTextcmd
(
gametic
+
1
,
0
))
{
CONS_Printf
(
"DEDICATED: Awakening from idle (Netxcmd detected...)
\n
"
);
dedicatedidle
=
0
;
}
else
{
(
*
realtics
)
=
0
;
}
}
else
{
dedicatedidle
+=
(
*
realtics
);
if
(
dedicatedidle
>=
dedicatedidletime
)
{
const
char
*
idlereason
=
"at round start"
;
if
(
leveltime
>
3
)
idlereason
=
va
(
"for %d seconds"
,
dedicatedidle
/
TICRATE
);
CONS_Printf
(
"DEDICATED: No nodes %s, idling...
\n
"
,
idlereason
);
(
*
realtics
)
=
0
;
dedicatedidle
=
dedicatedidletime
;
}
}
}
else
{
if
(
dedicatedidle
>=
dedicatedidletime
)
{
CONS_Printf
(
"DEDICATED: Awakening from idle (Player detected...)
\n
"
);
}
dedicatedidle
=
0
;
}
}
else
{
if
(
dedicatedidletimeprev
>
0
&&
dedicatedidle
>=
dedicatedidletimeprev
)
{
CONS_Printf
(
"DEDICATED: Awakening from idle (Idle disabled...)
\n
"
);
}
dedicatedidle
=
0
;
}
dedicatedidletimeprev
=
dedicatedidletime
;
}
// Handle timeouts to prevent definitive freezes from happenning
static
void
HandleNodeTimeouts
(
void
)
{
...
...
@@ -1490,74 +1567,7 @@ void NetUpdate(void)
realtics
=
5
;
}
if
(
server
&&
dedicated
&&
gamestate
==
GS_LEVEL
)
{
const
tic_t
dedicatedidletime
=
cv_dedicatedidletime
.
value
*
TICRATE
;
static
tic_t
dedicatedidletimeprev
=
0
;
static
tic_t
dedicatedidle
=
0
;
if
(
dedicatedidletime
>
0
)
{
INT32
i
;
boolean
empty
=
true
;
for
(
i
=
0
;
i
<
MAXPLAYERS
;
i
++
)
if
(
playeringame
[
i
])
{
empty
=
false
;
break
;
}
if
(
empty
)
{
if
(
leveltime
==
2
)
{
// On next tick...
dedicatedidle
=
dedicatedidletime
-
1
;
}
else
if
(
dedicatedidle
>=
dedicatedidletime
)
{
if
(
D_GetExistingTextcmd
(
gametic
,
0
)
||
D_GetExistingTextcmd
(
gametic
+
1
,
0
))
{
CONS_Printf
(
"DEDICATED: Awakening from idle (Netxcmd detected...)
\n
"
);
dedicatedidle
=
0
;
}
else
{
realtics
=
0
;
}
}
else
if
((
dedicatedidle
+=
realtics
)
>=
dedicatedidletime
)
{
const
char
*
idlereason
=
"at round start"
;
if
(
leveltime
>
3
)
idlereason
=
va
(
"for %d seconds"
,
dedicatedidle
/
TICRATE
);
CONS_Printf
(
"DEDICATED: No nodes %s, idling...
\n
"
,
idlereason
);
realtics
=
0
;
dedicatedidle
=
dedicatedidletime
;
}
}
else
{
if
(
dedicatedidle
>=
dedicatedidletime
)
{
CONS_Printf
(
"DEDICATED: Awakening from idle (Player detected...)
\n
"
);
}
dedicatedidle
=
0
;
}
}
else
{
if
(
dedicatedidletimeprev
>
0
&&
dedicatedidle
>=
dedicatedidletimeprev
)
{
CONS_Printf
(
"DEDICATED: Awakening from idle (Idle disabled...)
\n
"
);
}
dedicatedidle
=
0
;
}
dedicatedidletimeprev
=
dedicatedidletime
;
}
DedicatedIdleUpdate
(
&
realtics
);
gametime
=
nowtime
;
...
...
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