Merge branch 'texture-fixes' into 'next'
Some texture-related fixes Bugs fixed in this branch: * upper/lower/middle textures with non-existent texture ids being capable of crashing the game. For instance, RVZ1 has colormap codes on non-colormap linedefs, which causes them to wind up with invalid texture ids because of how the game tries to interpret lower/upper textures with "#" followed by characters on normal linedefs. Fortunately these "textures" are normally not visible anyway (since they're all in control sectors) unless they are swapped with in-level textures by some crazy Lua script of some sort... * animated single-patch textures with holes displaying garbage on first viewing (see this thread: https://mb.srb2.org/showthread.php?t=42195) * the heights of the lighting (shadows or colormapping) from water/translucent/shadowcasting/etc FOFs become messed up when displayed on repeated midtextures. See merge request !144
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- src/hardware/hw_main.c 20 additions, 16 deletionssrc/hardware/hw_main.c
- src/p_maputl.c 40 additions, 37 deletionssrc/p_maputl.c
- src/r_data.c 26 additions, 0 deletionssrc/r_data.c
- src/r_data.h 3 additions, 0 deletionssrc/r_data.h
- src/r_defs.h 1 addition, 0 deletionssrc/r_defs.h
- src/r_segs.c 53 additions, 62 deletionssrc/r_segs.c
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