OpenGL Fade masks
I think I've done this all right, someone correct me if I haven't.
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- src/f_wipe.c 5 additions, 9 deletionssrc/f_wipe.c
- src/hardware/hw_cache.c 104 additions, 0 deletionssrc/hardware/hw_cache.c
- src/hardware/hw_glob.h 1 addition, 0 deletionssrc/hardware/hw_glob.h
- src/hardware/hw_main.c 29 additions, 8 deletionssrc/hardware/hw_main.c
- src/hardware/hw_main.h 1 addition, 1 deletionsrc/hardware/hw_main.h
- src/hardware/r_opengl/ogl_win.c 4 additions, 0 deletionssrc/hardware/r_opengl/ogl_win.c
- src/hardware/r_opengl/r_opengl.c 147 additions, 5 deletionssrc/hardware/r_opengl/r_opengl.c
- src/hardware/r_opengl/r_opengl.h 8 additions, 0 deletionssrc/hardware/r_opengl/r_opengl.h
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