Add PF_ColorMapped
Not all surfaces have tint and fade colors. Checking for a specific surface flag, that tells the backend those colors are present, avoids uninitialized reads.
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- src/hardware/hw_defs.h 5 additions, 5 deletionssrc/hardware/hw_defs.h
- src/hardware/hw_drv.h 0 additions, 1 deletionsrc/hardware/hw_drv.h
- src/hardware/hw_main.c 93 additions, 36 deletionssrc/hardware/hw_main.c
- src/hardware/r_opengl/r_opengl.c 22 additions, 22 deletionssrc/hardware/r_opengl/r_opengl.c
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