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Introducing player->powers[pw_carry]! Also, I made rope hangs a lot smoother.
* PF_ITEMHANG -> CR_GENERIC * PF_CARRIED -> CR_PLAYER * (mo->tracer == MT_TUBEWAYPOINT) -> CR_ZOOMTUBE * PF_ROPEHANG -> CR_ROPEHANG * PF_MACESPIN -> CR_MACESPIN
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- src/b_bot.c 7 additions, 5 deletionssrc/b_bot.c
- src/d_player.h 27 additions, 24 deletionssrc/d_player.h
- src/dehacked.c 9 additions, 12 deletionssrc/dehacked.c
- src/p_enemy.c 15 additions, 17 deletionssrc/p_enemy.c
- src/p_inter.c 8 additions, 6 deletionssrc/p_inter.c
- src/p_map.c 106 additions, 204 deletionssrc/p_map.c
- src/p_mobj.c 16 additions, 13 deletionssrc/p_mobj.c
- src/p_spec.c 9 additions, 6 deletionssrc/p_spec.c
- src/p_telept.c 2 additions, 2 deletionssrc/p_telept.c
- src/p_user.c 55 additions, 43 deletionssrc/p_user.c
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