Bail out of P_RespawnSpecials if no mobjinfo entry has a doomednum that...
Bail out of P_RespawnSpecials if no mobjinfo entry has a doomednum that matches, and print a warning to the console. This prevents a mobj of NUMMOBJTYPES from being created and potentially crashing the game. Really, this happens only if you start messing with the mapthings of respawning items like rings/weapons/etc in the first place via Lua.
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