* Bumpers and Balloons in a more final state.
* Blue diagonal springs, because that gap is very, very odd. * Improved A_SpawnFreshCopy. * Tweaked P_LookForEnemies for consistency's sake. (Previously, it was impossible to make a spring that could neither be homing-attacked or attraction-shotted.)
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- src/dehacked.c 56 additions, 24 deletionssrc/dehacked.c
- src/hardware/hw_light.c 6 additions, 3 deletionssrc/hardware/hw_light.c
- src/info.c 160 additions, 52 deletionssrc/info.c
- src/info.h 66 additions, 31 deletionssrc/info.h
- src/p_enemy.c 30 additions, 13 deletionssrc/p_enemy.c
- src/p_map.c 54 additions, 30 deletionssrc/p_map.c
- src/p_mobj.c 7 additions, 0 deletionssrc/p_mobj.c
- src/p_user.c 5 additions, 3 deletionssrc/p_user.c
- src/r_draw.c 1 addition, 1 deletionsrc/r_draw.c
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