Merge branch 'actual-blockmap-fix' into 'next'
Actual blockmap fix MI's "fix" was a reversion of something that allowed 2.0 maps to use the entire blockmap. This MR reverts that fix and adds a proper fix to the issue of west/south edges of the blockmap not working as they should. Tested with a thokbarrier-less square map (all sides were solid) and with AGZ (objects are tangible all around the map, like they are in 2.1.14). See merge request !10
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- src/p_local.h 3 additions, 0 deletionssrc/p_local.h
- src/p_map.c 36 additions, 24 deletionssrc/p_map.c
- src/p_maputl.c 6 additions, 6 deletionssrc/p_maputl.c
- src/p_polyobj.c 8 additions, 8 deletionssrc/p_polyobj.c
- src/p_spec.c 4 additions, 4 deletionssrc/p_spec.c
- src/p_user.c 12 additions, 8 deletionssrc/p_user.c
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