Merge branch 'patch_hardcode' into 'master'
Hardcode some stuff in patch.dta Does what it says on the tin. I wanted to do the Christmas objects before creating the merge request, but it's advisable to block patch.dta's updating as little as possible, and I'm slowing down on my own development speed, so better move quickly. Also, I hardcoded a nicer rolling trail aura from smiles.wad/smilespatch.wad, a nicer fire from new CEZ1, made the Koopa shell more fun and made the spinning flame jet WAY less hacky. Check <root>/!LatestSRB2Files/ for srb2win_branch_hardcode.exe and the patch.dta fork it runs off, which includes all the necessary changes here. See merge request !65
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- src/dehacked.c 39 additions, 54 deletionssrc/dehacked.c
- src/hardware/hw_light.c 1 addition, 0 deletionssrc/hardware/hw_light.c
- src/info.c 247 additions, 158 deletionssrc/info.c
- src/info.h 41 additions, 55 deletionssrc/info.h
- src/p_enemy.c 65 additions, 11 deletionssrc/p_enemy.c
- src/p_inter.c 27 additions, 9 deletionssrc/p_inter.c
- src/p_map.c 1 addition, 3 deletionssrc/p_map.c
- src/p_mobj.c 5 additions, 5 deletionssrc/p_mobj.c
- src/p_user.c 6 additions, 0 deletionssrc/p_user.c
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