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Commit fe5001a3 authored by Marco Z's avatar Marco Z
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Dummy out 2p pause, system menu, talk, and scores buttons because grayed out in-menu

parent ed7178bc
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2 merge requests!488Merge in next and don't billboard papersprites in GL,!400Assign joy button defaults for 1 and 2 player
...@@ -1215,12 +1215,12 @@ void G_Controldefault(void) ...@@ -1215,12 +1215,12 @@ void G_Controldefault(void)
gamecontrolbis[gc_use ][0] = KEY_2JOY1+4; // LB gamecontrolbis[gc_use ][0] = KEY_2JOY1+4; // LB
gamecontrolbis[gc_camreset ][0] = KEY_2JOY1+3; // Y gamecontrolbis[gc_camreset ][0] = KEY_2JOY1+3; // Y
gamecontrolbis[gc_jump ][0] = KEY_2JOY1+5; // RB gamecontrolbis[gc_jump ][0] = KEY_2JOY1+5; // RB
gamecontrolbis[gc_pause ][0] = KEY_2JOY1+6; // Back //gamecontrolbis[gc_pause ][0] = KEY_2JOY1+6; // Back
gamecontrolbis[gc_systemmenu][0] = KEY_2JOY1+7; // Start //gamecontrolbis[gc_systemmenu][0] = KEY_2JOY1+7; // Start
gamecontrolbis[gc_camtoggle ][0] = KEY_2HAT1+0; // D-Pad Up gamecontrolbis[gc_camtoggle ][0] = KEY_2HAT1+0; // D-Pad Up
gamecontrolbis[gc_screenshot][0] = KEY_2HAT1+1; // D-Pad Down gamecontrolbis[gc_screenshot][0] = KEY_2HAT1+1; // D-Pad Down
gamecontrolbis[gc_talkkey ][0] = KEY_2HAT1+2; // D-Pad Left //gamecontrolbis[gc_talkkey ][0] = KEY_2HAT1+2; // D-Pad Left
gamecontrolbis[gc_scores ][0] = KEY_2HAT1+3; // D-Pad Right //gamecontrolbis[gc_scores ][0] = KEY_2HAT1+3; // D-Pad Right
#ifdef WMINPUT #ifdef WMINPUT
gamecontrol[gc_forward ][0] = KEY_JOY1+02; //UP gamecontrol[gc_forward ][0] = KEY_JOY1+02; //UP
gamecontrol[gc_backward ][0] = KEY_JOY1+03; //DOWN gamecontrol[gc_backward ][0] = KEY_JOY1+03; //DOWN
......
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