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  1. Jan 13, 2017
    • LJ Sonic's avatar
      Fixed a warning · 005485cf
      LJ Sonic authored
      005485cf
    • LJ Sonic's avatar
      -Added a timeout for game state downloading to prevent definitive join freezes... · e9cb6d03
      LJ Sonic authored
      -Added a timeout for game state downloading to prevent definitive join freezes in some cases. The timeout has a minimum value of "jointimeout" and gets higher as the game state grows in size
      -If the server tries to kick a joiner who is downloading the game state, they will get a timeout instead, because a regular kick would only happen once the game state has been downloaded
      -Added a timeout for player ticcmd packets, again to prevent freezes to happen in some cases
      -File/game state downloading is now faster, the speed is controlled by the "downloadspeed" cvar, in packets per tic
      -The reason is now properly shown when the server refuses connection
      -Changed the default values of "nettimeout" to 10 seconds (previously 15) and "maxsend" to 4 MB (previously 1)
      -Added a "noticedownload" cvar that displays a message in the server console when someone is downloading a file
      e9cb6d03
  2. Jan 02, 2017
  3. Jan 01, 2017
    • LJ Sonic's avatar
      Cooked another cookie · 478da436
      LJ Sonic authored
      478da436
    • LJ Sonic's avatar
      Cooked a cookie · 4373afcd
      LJ Sonic authored
      4373afcd
    • LJ Sonic's avatar
      -Fixed broken net commands, thus fixing (or at least greatly improving)... · b347b818
      LJ Sonic authored
      -Fixed broken net commands, thus fixing (or at least greatly improving) chat/commands/joins/leaves and possibly other annoying bugs
      -Updated packet name list so the debug file no longer shows garbage packet names
      -Replaced byte values with actual net command names in the debug file. Only the first net command in a packet will be shown though
      -Added a MOBJCONSISTANCY define that makes the game takes all revelant mobjs to be counted in the synch seed
      -Added a PACKETDROP define that adds two console commands "drop" and "droprate" to simulate bad internet by dropping packets
      -Added/changed comments here in there in the netcode
      -Fixed a minor error that would ignore one of the urgent ack slots
      -Added a space between the map name and "zone" for the messages shown in a joiner's console
      b347b818
  4. Dec 31, 2016
  5. Sep 06, 2016
  6. Sep 05, 2016
  7. Sep 04, 2016
    • wolfs's avatar
      Merge branch 'more-slope-fixes' into 'next' · 484bb953
      wolfs authored
      More slope fixes (aka sorry guys I made another quick SUGOI fix)
      
      Another slopes fix branch!
      
      This branch currently includes a fix for:
      * Knuckles gliding into a slope while in 2D mode causes him to try to "climb" on air above them, if the original non-sloped height is higher. Unfortunately he still tries to grab onto places that he can't really climb on, but at least now it's on the slope itself and not in mid-air lol. This issue is encountered in SUGOI's Retro Hill Zone, if you want to check for yourselves.
      * Bustable FOF-busting code for both players AND pushables not accounting for slopes
      * (Unrelated to slopes): Fix FF_SHATTERBOTTOM FOFs acting like THZ goop when stood on; I added this fix as a bonus because I encountered it in a test map of mine for the bustables fix
      
      (Other fixes may or may not appear here in the near future, I haven't decided yet. Don't wait on me to get in any further fixes before merging, that said)
      
      See merge request !110
      484bb953
    • wolfs's avatar
      Merge branch 'nights_bugfixes_i_almost_put_in_internal' into 'next' · 58df0e76
      wolfs authored
      Last-minute NiGHTS exiting bugfix
      
      One single-line fix concerning the end of NiGHTS maps. Extremely small, literally zero side effects here, the only reason I'm not committing directly to master (aside from ettiquette) is that I don't have the ability to do so.
      
      * The NiGHTS drone had a single tic of visibility when you hit the goal, which is evident stepping frame by frame through http://gfycat.com/ComplicatedComposedAoudad (the contents of which may or may not make it into 2.2). This is no longer the case.
      
      See merge request !100
      58df0e76
    • wolfs's avatar
      Merge branch 'DD_netplay_off' into 'next' · bcf7ca42
      wolfs authored
      DIsable NetPlay on DirectDraw builds
      
      Also disable UPnP support on NONET builds
      
      See merge request !102
      bcf7ca42
    • wolfs's avatar
      Merge branch 'readmerewrite' into 'master' · 987c490b
      wolfs authored
      Readme rewrite
      
      Our readme.txt is outdated as hell, so I took it upon myself to rewrite it in Markdown. For the sake of simplicity, it links to the wiki for compile instructions. Feel free to commit to the readmerewrite branch if anything should be done differently.
      
      See merge request !111
      987c490b
    • Monster Iestyn's avatar
      Make disclaimer H2 instead of H3 · 0595325f
      Monster Iestyn authored
      0595325f
    • Monster Iestyn's avatar
      Let's be more specific here · 86ccecc6
      Monster Iestyn authored
      86ccecc6
    • Monster Iestyn's avatar
  8. Sep 03, 2016
  9. Sep 02, 2016
  10. Sep 01, 2016
  11. Aug 28, 2016
  12. Aug 27, 2016
  13. Aug 25, 2016
  14. Aug 20, 2016
    • Monster Iestyn's avatar
      Merge branch 'fix-obj-step' into 'next' · fd5297ee
      Monster Iestyn authored
      Fix non-player objects having busted step-up/down on slopes
      
      Why the fuck did I make this a player conditional in the first place holy shit
      
      See merge request !103
      fd5297ee
    • Inuyasha's avatar
      Merge branch 'moredisabling_hudstuff' into 'next' · f3639489
      Inuyasha authored
      Allowing the disabling of Match/CTF/Miscellaneous Ringslinger HUD elements
      
      Does what it says on the tin.
      
      Requested by Lat and Speedwagon, selfishly also desired because of Thokker, open and shut. If 2.1.16 is delayed, might as well get some goodwill-raising zero-effort stuff in there.
      
      See merge request !106
      f3639489
    • Inuyasha's avatar
      If the game becomes modified during a record attack run, end it · 44df9358
      Inuyasha authored
      RA menu can be opened if the game is modified, but Start can't be selected. (Obvious reason: so scripts to display info can be used easier)
      Fixed the stupid background for messages in the Record Attack menu, it was bugging me
      44df9358
  15. Aug 18, 2016
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