- Oct 30, 2017
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Monster Iestyn authored
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- Oct 28, 2017
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Alam Ed Arias authored
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Alam Ed Arias authored
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Alam Ed Arias authored
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Alam Ed Arias authored
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Alam Ed Arias authored
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Alam Ed Arias authored
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Alam Ed Arias authored
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Alam Ed Arias authored
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Alam Ed Arias authored
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Alam Ed Arias authored
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Alam Ed Arias authored
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Alam Ed Arias authored
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Alam Ed Arias authored
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- Oct 27, 2017
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Alam Ed Arias authored
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Monster Iestyn authored
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- Oct 24, 2017
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Monster Iestyn authored
Also removed the + 1 from newtime, since there was never really any need for it. It just offset the interpolation so it went like (1 -> 2] instead of [1 -> 2), so you never saw the base appearance for each frame except at the end of any frames interpolating to it Changed DrawMD2Ex's duration/tics type to INT32 so -1 comparisons work, probably want to change the signs elsewhere too but this is fine for now
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- Oct 01, 2017
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Alam Ed Arias authored
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- Sep 30, 2017
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Alam Ed Arias authored
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- Sep 29, 2017
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Alam Ed Arias authored
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Alam Ed Arias authored
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Alam Ed Arias authored
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- Sep 28, 2017
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Monster Iestyn authored
Makefile ports tweaks cleanup etc See merge request !211
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Alam Ed Arias authored
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Alam Ed Arias authored
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Alam Ed Arias authored
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Alam Ed Arias authored
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Alam Ed Arias authored
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Alam Ed Arias authored
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Alam Ed Arias authored
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Alam Ed Arias authored
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Alam Ed Arias authored
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Alam Ed Arias authored
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Alam Ed Arias authored
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- Sep 20, 2017
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Monster Iestyn authored
Fix save games for a custom mod not saving to custom home folder See merge request !209
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- Sep 18, 2017
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Monster Iestyn authored
Doing this way because I have no idea if the GP2X port was SUPPOSED to use SDL or not in the first place
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- Sep 17, 2017
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Monster Iestyn authored
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- Sep 16, 2017
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Monster Iestyn authored
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Monster Iestyn authored
Removed all support for Dreamcast, XBox, PSP, PS3, GP2X, Wii, and WinCE from files in the sdl/ folder. If you wanted these ports, use the SDL 1.2 code in sdl12 Also removed GP2X setup from sdl/MakeNIX.cfg, use sdl12 for that too
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- Sep 15, 2017
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Monster Iestyn authored
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