- Dec 10, 2019
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fickleheart authored
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fickleheart authored
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fickleheart authored
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fickleheart authored
This should make it completely clear that thok will face the camera while it's held.
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fickleheart authored
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fickleheart authored
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fickleheart authored
I think this gives extra indication that abilities face toward the camera now.
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fickleheart authored
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fickleheart authored
It's kinda ugly right now...
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fickleheart authored
I don't feel like getting out my gamepad, so I'll trust that this works.
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fickleheart authored
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fickleheart authored
This allows more granularity in menu sliders while limiting the maximums to reasonable amounts.
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fickleheart authored
This also disables abilitydirection movement temporarily.
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- Dec 09, 2019
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fickleheart authored
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fickleheart authored
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- Dec 08, 2019
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fickleheart authored
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fickleheart authored
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fickleheart authored
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fickleheart authored
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fickleheart authored
10 remains the default and is vanilla behavior.
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fickleheart authored
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fickleheart authored
Crank everything down to zero and set ability direction to "Camera", and you're back to base 2.2 behavior.
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fickleheart authored
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fickleheart authored
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fickleheart authored
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- Dec 07, 2019
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James R. authored
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Tasos Sahanidis authored
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Lactozilla authored
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MascaraSnake authored
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toaster authored
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- Dec 06, 2019
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Alam Ed Arias authored
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MascaraSnake authored
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MascaraSnake authored
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James R. authored
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MascaraSnake authored
Get 2.2(.0) release ready Closes #461 See merge request STJr/SRB2Internal!615
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MascaraSnake authored
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MascaraSnake authored
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MascaraSnake authored
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MascaraSnake authored
Lengthen credits for msuic parity See merge request STJr/SRB2Internal!620
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