- Mar 25, 2014
-
- Mar 24, 2014
-
-
Sryder authored
Patch Fill Drawing for intermission has been fixed to loop properly in non aspect correct resolutions.
-
Sryder authored
More redwall sky shenanigans gone.
-
Sryder authored
Light no longer goes wrong when lightlevel of a sector is negative.
-
Sryder authored
LightLevelToLum unused by everything now, it seemed to be giving wrong values for lightlevels.
-
- Mar 23, 2014
-
-
Sryder authored
V_FLIP in OpenGL.
-
Alam Ed Arias authored
-
Alam Ed Arias authored
-
Alam Ed Arias authored
Merge branch 'master' of https://github.com/Sryder13/SRB2
-
Sryder authored
Fixed flashes for OpenGL Nukes/Teleports etc.
-
- Mar 22, 2014
-
-
Alam Arias authored
-
Alam Ed Arias authored
-
Sryder authored
Removes HOMs from OpenGL. This also seems to have made skyboxes not draw ontop of everything else on Intel GPU's.
-
Sryder authored
Post processing no longer done in the skybox.
-
- Mar 21, 2014
-
-
Sryder authored
Pulled
-
Alam Arias authored
change version number to 2.1.4, add linux64 info
-
Tobias "ToBeFree" Frei authored
Huge thanks to Alam_Squeeze from #srb2fun. :D
-
Sryder authored
Fixes intermission pictures being taken in OpenGL.
-
Alam Arias authored
-
-
Sryder authored
Hopefully.
-
Alam Arias authored
OpenGL Fixup
-
- Mar 20, 2014
- Mar 19, 2014
-
-
Sryder authored
MD2's that replace mobjs that have a skin, but the skin doesn't have an MD2 now display.
-
Sryder authored
MD2's can be translucent again. MD2's can use sprites instead of another random texture if they have no texture. Patches are drawn in the correct place on non aspect correct resolutions. Cropped Patches are drawn.
-
- Mar 18, 2014
-
-
Eidolon authored
- Mar 17, 2014
-
-
Eidolon authored
-
- Mar 15, 2014
-
-
Alam Ed Arias authored