- Oct 09, 2018
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Sryder authored
No memory leak here, just a very tiny thing I noticed.
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- Oct 08, 2018
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Monster Iestyn authored
Free SOC_s to a good home See merge request !291
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toaster authored
* Fix a memory leak regarding implementation of SOC_ (improperly copypasted code from LUA_LoadLump!!) * Optimise the repeated strlen usage into a single call, which is stored for later.
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Monster Iestyn authored
Dr. Who And The Sleeping Weather See merge request !288
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Monster Iestyn authored
SP savegame continues icon crash See merge request !290
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Monster Iestyn authored
Makefile: Split zlib and libpng See merge request !285
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- Oct 07, 2018
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SteelT authored
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SteelT authored
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SteelT authored
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Monster Iestyn authored
Fixer mixer: Mixer Memory Leaks See merge request !287
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toaster authored
Weather is already run client-side. What if we ran it render-side, for major performance gains? This commit will answer all your questions - and more!
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Sryder authored
A value of 1 in freesrc for Mix_LoadWAV_RW and Mix_LoadMus_RW calls SDL_RWclose on the RWops anyway. For Mix_LoadWAV_RW the RWops is freed right after the data is loaded (because it makes a copy of the data in memory) For Mix_LoadMUS_RW the RWops is freed when Mix_FreeMusic is called (because the data is not a copy) So setting 1 on freesrc doesn't actually free the RWops immediately on Mix_LoadMus_RW *unless* it failed to load any music.
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Sryder authored
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- Oct 06, 2018
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Sryder authored
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Sryder authored
Mix_QuickLoad_RAW sets a flag in the Mix_Chunk so that Mix_FreeChunk doesn't actually Free the sound. Checks for the flag when freeing, and if it's 0, we free the data manually after Mix_FreeChunk. I went back to Z_Malloc and Z_Free for this because they still work after this.
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Sryder authored
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- Oct 05, 2018
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Monster Iestyn authored
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SteelT authored
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SteelT authored
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SteelT authored
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- Oct 04, 2018
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SteelT authored
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- Oct 01, 2018
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Monster Iestyn authored
Use MemAvailable instead See merge request !281
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- Sep 21, 2018
- Sep 20, 2018
- Sep 11, 2018
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Monster Iestyn authored
Colormap code cleanup See merge request !275
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- Sep 10, 2018
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Monster Iestyn authored
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- Sep 09, 2018
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Monster Iestyn authored
R_CreateColormap2 and R_MakeColormaps have been made obsolete, it's just R_CreateColormap now, like it used to be! With that, I moved R_CreateColormap2's exclusive software colormap malloc code to R_CreateColormap, and merged the two software-only blocks of code into one. I also disabled any unneeded variables and fixed a preprocessor-related goofup
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- Sep 02, 2018
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Monster Iestyn authored
Fix for HOM removal in non-green resolutions See merge request !273
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- Aug 31, 2018
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Monster Iestyn authored
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- Aug 26, 2018
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Monster Iestyn authored
Yo Screen So Wide y Is Invalid See merge request !271
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toaster authored
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- Aug 25, 2018
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Monster Iestyn authored
v_video Killed The r_radio Star See merge request !270
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Monster Iestyn authored
Zalloc Potter and the Death-Free Hallows See merge request !269
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Monster Iestyn authored
Lighting fixes? Plane and simple! See merge request !268
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toaster authored
Introduce a temporary measure to enable the old stuff, minus one of the most obviously terrible bugbears of yesteryear. Let it be known that any downstream poirt will almost certainly toggle this ASAP.
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toaster authored
Clean up a bunch of v_video.c functions that previously exhibited unfortunate side effects when run in non-green resolutions. * V_DrawFixedPatch and ilk: * Change the offset of V_FLIP so it's not one screen-pixel off where its non-flipped sprite would have started being drawn from. * Write to x and y as well as desttop so that anti-screen-overflow checks later in the function behave properly with non-green resolutions. * V_DrawFill: * Reduce number of operations performed upon `c`. * V_DrawString and ilk: * Offset the left and right boundary checks in non-green resolutions such that you can actually draw stuff to the left of basevid screen x coordinate 0.
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