- Oct 23, 2019
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James R. authored
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James R. authored
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James R. authored
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James R. authored
Notably over chat.
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James R. authored
Music pausing is now optional. Sounds may be paused--on by default. The game itself being paused in off-line mode is now optional. (showfocuslost now loads from config.)
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James R. authored
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James R. authored
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James R. authored
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James R. authored
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James R. authored
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James R. authored
Window focus does not necessarily imply mouse movement.
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James R. authored
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James R. authored
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James R. authored
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- Oct 22, 2019
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toaster authored
Make maces normally placeable in maps. See merge request STJr/SRB2Internal!390
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Monster Iestyn authored
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Nev3r authored
Tweak Line Special 414's behavior See merge request STJr/SRB2Internal!382
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sphere authored
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- Oct 21, 2019
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James R. authored
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- Oct 20, 2019
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MascaraSnake authored
Prevent wraparound on Level platter when there are less than 3 rows See merge request STJr/SRB2Internal!383
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MascaraSnake authored
Kart-port dedicated server Lua fix (round 2) See merge request STJr/SRB2Internal!387
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MascaraSnake authored
Transparent flat fixes (Resolves #249) Closes #249 See merge request STJr/SRB2Internal!384
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MascaraSnake authored
Mapthing tweaks (object_tweaks division 1) See merge request STJr/SRB2Internal!396
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- Oct 19, 2019
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Monster Iestyn authored
Fix player state resynching See merge request STJr/SRB2Internal!393
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MascaraSnake authored
Fixed a netgame crash that was caused by a closing brace being in the wrong place :v See merge request STJr/SRB2Internal!395
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toaster authored
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toaster authored
* Make the Amy Cameo only spawn in SP, Record Attack, or Co-op unless it's the Clone Mode. * Add the diagonal spring flag options Red and Yellow Diagonal Springs have to the Blue Diagonal Spring as well. * Put diagonal blue spring in config.
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MascaraSnake authored
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MascaraSnake authored
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- Oct 18, 2019
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Monster Iestyn authored
Fix missing & which I totally forgot about in writing this fix (yes this is the "compile error" everyone was talking about)
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- Oct 17, 2019
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Monster Iestyn authored
Fix sprite-related console errors that occur in netgames whenever the game attempts to synch the player's state. Turns out the code was using P_SetMobjStateNF to "fix" the player's state ...which got things all wrong, lol.
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- Oct 16, 2019