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  1. Jan 06, 2017
    • Monster Iestyn's avatar
      Merge branch 'flat-changing-hotfix' into 'next' · 5e12f349
      Monster Iestyn authored
      Flat changing hotfix
      
      This should fix how Lua scripts that change flats in levels, particularly to flats that don't already exist in the level, cause SRB2 to crash for anyone who joins a netgame afterwards. (I'm not sure if it's a consistent thing or not though)
      
      Probably needs a good test to verify the issue is completely fixed before being merged in. Maybe there are other minor things I didn't account for in this fix? I don't know!
      
      See merge request !141
      5e12f349
  2. Jan 03, 2017
  3. Jan 02, 2017
  4. Jan 01, 2017
    • LJ Sonic's avatar
      Cooked another cookie · 478da436
      LJ Sonic authored
      478da436
    • LJ Sonic's avatar
      Cooked a cookie · 4373afcd
      LJ Sonic authored
      4373afcd
    • LJ Sonic's avatar
      -Fixed broken net commands, thus fixing (or at least greatly improving)... · b347b818
      LJ Sonic authored
      -Fixed broken net commands, thus fixing (or at least greatly improving) chat/commands/joins/leaves and possibly other annoying bugs
      -Updated packet name list so the debug file no longer shows garbage packet names
      -Replaced byte values with actual net command names in the debug file. Only the first net command in a packet will be shown though
      -Added a MOBJCONSISTANCY define that makes the game takes all revelant mobjs to be counted in the synch seed
      -Added a PACKETDROP define that adds two console commands "drop" and "droprate" to simulate bad internet by dropping packets
      -Added/changed comments here in there in the netcode
      -Fixed a minor error that would ignore one of the urgent ack slots
      -Added a space between the map name and "zone" for the messages shown in a joiner's console
      b347b818
    • Monster Iestyn's avatar
      Start mobjnums at 1 instead of 0, so that the first found mobj can be relinked... · 0e6e52ea
      Monster Iestyn authored
      Start mobjnums at 1 instead of 0, so that the first found mobj can be relinked as a target etc to other mobjs properly
      
      This fixes Brak's electric barrier disappearing for joiners to ERZC. There seems to be some issues with the lava falls there too I've found, but the electric barrier actually stays around now at least
      0e6e52ea
  5. Dec 31, 2016
  6. Dec 27, 2016
  7. Dec 23, 2016
  8. Dec 22, 2016
  9. Dec 19, 2016
  10. Dec 17, 2016
  11. Dec 15, 2016
  12. Dec 14, 2016
  13. Dec 13, 2016
  14. Dec 12, 2016
  15. Dec 09, 2016
    • Monster Iestyn's avatar
      Optimising retrieval of sector_floorpic/ceilingpic · ab423f99
      Monster Iestyn authored
      As LJSonic has pointed out, there's no need for a for loop in either case; just use sector->floorpic/ceilingpic as a levelflats index directly
      
      (Besides, if that was to stop any out-of-bounds indexes being used, that's hardly the way to do it anyway)
      ab423f99
  16. Dec 08, 2016
  17. Dec 06, 2016
  18. Dec 05, 2016
  19. Dec 01, 2016
  20. Nov 30, 2016
  21. Nov 25, 2016
  22. Nov 23, 2016
  23. Nov 22, 2016
  24. Nov 21, 2016
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