- Dec 26, 2019
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Alam Ed Arias authored
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Monster Iestyn authored
Lua: ShouldDamage/MobjDamage/MobjDeath hotfix See merge request !575
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Alam Ed Arias authored
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Alam Ed Arias authored
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- Dec 25, 2019
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James R. authored
The original code used a switch case, not AND 1. :V
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Monster Iestyn authored
Fix ShouldDamage, MobjDamage and MobjDeath hooks all messing up the pushing of variables to Lua as function args, by adding damagetype support where it was missing! The above issue occured only if you had both a generic hook and a type specific hook for a particular hook type. This way, the stack is never updated to include damagetype at the start, and all pushes of the variables get offsetted by 1 compared to what they should be, once the code *expects* damagetype to be included in it.
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Nev3r authored
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Lactozilla authored
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MascaraSnake authored
Hack P_SpawnHoopsAndRings into little pieces See merge request !572
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- Dec 24, 2019
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Lactozilla authored
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James R. authored
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James R. authored
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Lactozilla authored
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Lactozilla authored
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James R. authored
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Lactozilla authored
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Lactozilla authored
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MascaraSnake authored
Fixed missing break in offset handling for horizontal springs See merge request !571
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MascaraSnake authored
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MascaraSnake authored
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MascaraSnake authored
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MascaraSnake authored
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MascaraSnake authored
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MascaraSnake authored
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MascaraSnake authored
-Hoops are spawned in P_SpawnHoop -Item patterns are spawned in P_SpawnItemPattern -Ring-like items are spawned normally via P_SpawnMapThing -Bonus time items are spawned via P_SpawnBonusTimeItem, which is a wrapper for P_SpawnMapThing
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Nev3r authored
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Nev3r authored
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MascaraSnake authored
Hack P_SpawnMapThing into tiny little pieces See merge request !564
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Lactozilla authored
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Lactozilla authored
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