- May 16, 2019
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Monster Iestyn authored
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- May 13, 2019
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Monster Iestyn authored
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Monster Iestyn authored
Fix SIGSEGV from sending lindefs/sidedefs in savegame due to duplicated lines. See merge request !490
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Alam Ed Arias authored
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SteelT authored
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- May 09, 2019
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- May 08, 2019
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Monster Iestyn authored
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Monster Iestyn authored
Alias recursion hotfix 2 See merge request STJr/SRB2!482
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wolfs authored
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- May 06, 2019
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Monster Iestyn authored
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Nev3r authored
Don't count down wait timer when executing a command line See merge request STJr/SRB2!483
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Nev3r authored
OpenGL Sprite Billboarding See merge request STJr/SRB2!485
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Sryder authored
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- May 03, 2019
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Monster Iestyn authored
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Monster Iestyn authored
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Monster Iestyn authored
add parentheses around these conditions to fix sloped lights cutting out lights on FOF walls for apparently no reason not making a merge request because this is so laughably stupidly simple
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Monster Iestyn authored
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mazmazz authored
New title screen features See merge request STJr/SRB2Internal!204
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- May 02, 2019
- May 01, 2019
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Sryder authored
Should work on both normal and precipitation sprites. Sprites that are split by lighting should work correctly.
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- Apr 30, 2019
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Nev3r authored
Further Mace Advancements See merge request STJr/SRB2Internal!147
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- Apr 18, 2019
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Monster Iestyn authored
Translucent FOF plane fullbright flip See merge request STJr/SRB2Internal!218
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- Apr 17, 2019
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Monster Iestyn authored
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Monster Iestyn authored
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- Apr 16, 2019
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SteelT authored
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- Apr 14, 2019
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James R. authored
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Monster Iestyn authored
Detect infinite alias self-recursion mixed with other commands, such as in the case of `alias a "echo test; a"; a`. (Unfortunately, this does not work if "wait" is used instead of "echo", but oh well)
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- Apr 11, 2019
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Monster Iestyn authored
OpenGL new patch features support (part 1: flipping) See merge request STJr/SRB2Internal!211
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Monster Iestyn authored
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- Apr 05, 2019
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Monster Iestyn authored
PolyObj netgame crash fix See merge request STJr/SRB2Internal!217
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Monster Iestyn authored
added "checkmobjs" boolean to both Polyobj_moveXY and Polyobj_rotate, so we can disable interaction with mobjs for netgames
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Nev3r authored
Resolve "Let scrollers and wind/current affect front sector if untagged, and use texture offsets as parameters if different from 0" Closes #144 See merge request STJr/SRB2Internal!213
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