- Sep 14, 2018
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Marco Z authored
* Mixer code has been in mixer_sound.c; this file is not invoked unless compiling with NOMIXER=1 * Remove everything under #ifdef HAVE_MIXER because this is never triggered * Comment out #ifdef HAVE_LIBGME because we don't support playing music anyway (but theoretically, it could have worked separately from Mixer) * Stub new music calls
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Marco Z authored
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Marco Z authored
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Marco Z authored
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Marco Z authored
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Marco Z authored
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Marco Z authored
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Marco Z authored
(cherry picked from commit d5ec38815968e267aceb59a48a6cb6d3292c0b69)
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- Sep 11, 2018
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Monster Iestyn authored
Colormap code cleanup See merge request !275
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- Sep 10, 2018
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Monster Iestyn authored
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- Sep 09, 2018
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Monster Iestyn authored
R_CreateColormap2 and R_MakeColormaps have been made obsolete, it's just R_CreateColormap now, like it used to be! With that, I moved R_CreateColormap2's exclusive software colormap malloc code to R_CreateColormap, and merged the two software-only blocks of code into one. I also disabled any unneeded variables and fixed a preprocessor-related goofup
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- Sep 02, 2018
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Monster Iestyn authored
Fix for HOM removal in non-green resolutions See merge request !273
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- Aug 31, 2018
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Monster Iestyn authored
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- Aug 26, 2018
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Monster Iestyn authored
Yo Screen So Wide y Is Invalid See merge request !271
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toaster authored
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- Aug 25, 2018
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Monster Iestyn authored
v_video Killed The r_radio Star See merge request !270
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Monster Iestyn authored
Zalloc Potter and the Death-Free Hallows See merge request !269
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Monster Iestyn authored
Lighting fixes? Plane and simple! See merge request !268
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toaster authored
Introduce a temporary measure to enable the old stuff, minus one of the most obviously terrible bugbears of yesteryear. Let it be known that any downstream poirt will almost certainly toggle this ASAP.
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toaster authored
Clean up a bunch of v_video.c functions that previously exhibited unfortunate side effects when run in non-green resolutions. * V_DrawFixedPatch and ilk: * Change the offset of V_FLIP so it's not one screen-pixel off where its non-flipped sprite would have started being drawn from. * Write to x and y as well as desttop so that anti-screen-overflow checks later in the function behave properly with non-green resolutions. * V_DrawFill: * Reduce number of operations performed upon `c`. * V_DrawString and ilk: * Offset the left and right boundary checks in non-green resolutions such that you can actually draw stuff to the left of basevid screen x coordinate 0.
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