- Sep 10, 2021
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- Sep 04, 2021
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James R. authored
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- Aug 31, 2021
- Aug 28, 2021
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Golden authored
Wasn't working for me until I fixed it. Turns out gcc really doesn't like giving its name out. Most of the time it reads argv[0].
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Claire Ellis authored
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- Aug 26, 2021
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Lactozilla authored
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- Aug 18, 2021
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LJ Sonic authored
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- Aug 15, 2021
- Aug 14, 2021
- Aug 13, 2021
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LJ Sonic authored
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- Aug 09, 2021
- Aug 07, 2021
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SMS Alfredo authored
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- Jul 31, 2021
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Monster Iestyn authored
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Monster Iestyn authored
P_ZMovement: add a P_MobjWasRemoved check after P_CheckPosition, so we can bail out if the mobj was removed (by Lua most likely)
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- Jul 16, 2021
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SteelT authored
I found this easier than trying to adjust the makefile, as it uses the same thing to automatically generate the various NO* compile options.
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- Jul 15, 2021
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Claire Ellis authored
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Claire Ellis authored
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Claire Ellis authored
This was done by storing flag-for-removal status as a boolean inside the player struct. Bot players are instead removed at the start of G_Ticker, rather than being removed immediately by G_RemovePlayer.
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Claire Ellis authored
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Claire Ellis authored
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- Jul 13, 2021
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Nev3r authored
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Nev3r authored
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Nev3r authored
Bugfix - Fix sporadically occurring incorrect userdata types in Lua, caused by previously loaded userdata which didn't get invalidated in previous sessions. Invalidate userdata for line and mapthing args. Invalidate userdata for slopes and their normal, origin and direction vectors.
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Claire Ellis authored
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- Jul 12, 2021
- Jul 11, 2021
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Monster Iestyn authored
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Lach authored
Expose P_TryCameraMove and P_TeleportCameraMove, disallow write access to camera.x and camera.y, allow write access to camera.height and camera.radius
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- Jul 10, 2021
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Lach authored
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- Jul 08, 2021
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James R. authored
(Demos do not call CL_Reset BTW.)
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- Jul 06, 2021
- Jul 03, 2021
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LJ Sonic authored
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