- Dec 27, 2019
- Dec 26, 2019
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James R. authored
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James R. authored
rollangle and SpriteInfo changes See merge request STJr/SRB2!547
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Lactozilla authored
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James R. authored
Custom gametypes See merge request STJr/SRB2!566
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Monster Iestyn authored
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MascaraSnake authored
Hack P_MobjThinker into little pieces See merge request STJr/SRB2!574
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Alam Ed Arias authored
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Alam Ed Arias authored
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Monster Iestyn authored
Lua: ShouldDamage/MobjDamage/MobjDeath hotfix See merge request STJr/SRB2!575
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Alam Ed Arias authored
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Alam Ed Arias authored
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- Dec 25, 2019
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James R. authored
The original code used a switch case, not AND 1. :V
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Monster Iestyn authored
Fix ShouldDamage, MobjDamage and MobjDeath hooks all messing up the pushing of variables to Lua as function args, by adding damagetype support where it was missing! The above issue occured only if you had both a generic hook and a type specific hook for a particular hook type. This way, the stack is never updated to include damagetype at the start, and all pushes of the variables get offsetted by 1 compared to what they should be, once the code *expects* damagetype to be included in it.
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Nev3r authored
Mapdataload refactor See merge request STJr/SRB2!568
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Nev3r authored
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Lactozilla authored
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MascaraSnake authored
Hack P_SpawnHoopsAndRings into little pieces See merge request !572
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- Dec 24, 2019
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MascaraSnake authored
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MascaraSnake authored
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MascaraSnake authored
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SteelT authored
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SteelT authored
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SteelT authored
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Lactozilla authored
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MascaraSnake authored
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James R. authored
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James R. authored
The "SRB2" directive, for warning if a SOC isn't compatible See merge request STJr/SRB2!551
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James R. authored
OpenGL GIF movie recording See merge request STJr/SRB2!549
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James R. authored
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Lactozilla authored
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