- May 08, 2021
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James R. authored
- target_sources from correct directory - enable_language must be used in add_executable directory
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- May 05, 2021
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James R. authored
This establishes (near) parity of source code file lists between the Makefile and CMakeLists.txt To make that change I messed around CMakeLists.txt a bit. It now uses target_sources and target_compile_definitions. I also removed some MSVC stuff since we don't actually care about MSVC--it made things easier. CMake minimum version 3.0 -> 3.13 for target_sources.
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- May 04, 2021
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James R. authored
Some key points for programmers: - Source code files are mostly listed in a 'Sourcefile'. So you no longer directly edit the object list. There can be multiple Sourcefiles and they can even live in subdirectories--the directory name will be prepended to every filename in the list. Of course, the Makefile still needs to be edited to read from each Sourcefile. - Different rules are no longer required for source code files that live in subdirectories (such as sdl/ or hardware/). Subdirectories Just Work so go ham! In addition to those points, another important change is that the bin directory is no longer divided into platform subdirectories (Linux64, Mingw, etc). Executables now go directly into bin. If you use DEBUGMODE or target 64-bit, then subdirectories for 'debug' and '64' will be made though. Oh by the way, I don't think make clean actually removed files before on Windows. It should now. I also fixed as many little inconsistencies like that as I noticed. And now just an overview of the technical aspects that shouldn't affect anyone who doesn't REALLY care about the Makefile... objs and dep directories have been moved to a make directory. Makefile.cfg and its variants have been moved out of their various subdirectories to src/Makefile.d make distclean removes the bin and make directories entirely, but make clean and cleandep still only affect the current build target. When I say automation, I mean that a lot of copy pasting in the Makefile has been reduced.
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- Jul 11, 2020
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James R. authored
CMake support. Srb2win.rc still needs touchy, whatever.
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- Jul 10, 2020
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SteelT authored
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- Jul 07, 2020
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SteelT authored
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- Jun 08, 2020
- May 11, 2020
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James R. authored
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- May 10, 2020
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Monster Iestyn authored
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- Feb 22, 2020
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SteelT authored
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- Feb 05, 2020
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Monster Iestyn authored
Also updated CMakeLists.txt, appveyor.yml and this one Xcode project file as usual
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- Dec 15, 2019
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Eidolon authored
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- Dec 07, 2019
- Aug 16, 2019
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Monster Iestyn authored
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- Jun 07, 2019
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Monster Iestyn authored
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- Mar 19, 2019
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Alam Ed Arias authored
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Alam Ed Arias authored
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Alam Ed Arias authored
This reverts commit d03c5393.
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- Mar 18, 2019
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Alam Ed Arias authored
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- Dec 30, 2018
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Marco Z authored
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- Dec 26, 2018
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Marco Z authored
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- Dec 20, 2018
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Marco Z authored
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- Dec 03, 2018
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SteelT authored
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- Nov 23, 2018
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Marco Z authored
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- Nov 08, 2017
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Monster Iestyn authored
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- May 27, 2017
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Alam Ed Arias authored
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- May 12, 2017
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Monster Iestyn authored
Don't worry, I remembered to update MODVERSION as well this time :)
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- Jan 15, 2017
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Monster Iestyn authored
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- Feb 25, 2016
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Alam Ed Arias authored
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- Feb 08, 2016
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Yukita Mayako authored
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- Feb 06, 2016
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Alam Ed Arias authored
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- Jan 14, 2016
- Mar 25, 2015
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Eidolon authored
Core code has too many #define dependencies on interface-specific defines. This means that it's currently not possible to safely separate the core and interface code into different contexts. The core code should be refactored to accomadate for this because we should not have any interface-specific code in core in the first place. This reverts the static library SRB2Core from a7135094 and instead adds the core sources to the SRB2SDL2 target directly. So frustrating...
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- Mar 08, 2015
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Eidolon authored
In-source builds are pain and suffering and I am going to stop people from doing them to save them that pain.
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- Mar 05, 2015