- Oct 06, 2019
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toaster authored
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toaster authored
Fix entering an intangible FOF causing minecart derailment explosions. (Probably; I didn't get the bug to happen in the first place, but this looks like a likely culprit.)
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toaster authored
There's code in B_RespawnBot that handles gravflip, but none in B_CheckRespawn. This commit fixes that. (Only done on this branch since bots had already been touched.)
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toaster authored
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toaster authored
* Tailsbots can't get into Minecarts. * Tailsbots will stop trying to move around when the player gets pw_carry, which usually means some sort of big gimmick is happening and trying to move along with it would make the tailsbot look stupid.
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- Oct 05, 2019
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toaster authored
* Make the center be the object stuff collides with, so that if the door is open people can't slip through. * Add an MF_AMBUSH enhancement to allow non-minecart players to travel through. * Make A_SaloonDoorSpawn more customisable. (var1 = object type, var2 = distance sides should be placed apart)
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- Sep 30, 2019
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MascaraSnake authored
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MascaraSnake authored
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- Sep 27, 2019
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toaster authored
Addons menu cleanup See merge request STJr/SRB2Internal!316
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toaster authored
Automap fixes See merge request STJr/SRB2Internal!348
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toaster authored
Trigonometric input capping See merge request STJr/SRB2Internal!343
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toaster authored
Controller hotplug support. See merge request STJr/SRB2Internal!342
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- Sep 26, 2019
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sphere authored
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lachwright authored
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toaster authored
* https://cdn.discordapp.com/attachments/428262628893261828/626792815451701259/srb20006.gif * Add fadeout instead of slapstick for Fang Clone Fighter death. * Allow placed Fang and Metal Sonic objects to be marked as Clone Fighters always through presence of MTF_EXTRA.
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lachwright authored
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lachwright authored
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- Sep 25, 2019
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lachwright authored
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lachwright authored
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toaster authored
Correctly restrict MF_NOCLIPTHING-objects from being interacted with from both moving and non-moving side.
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lachwright authored
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toaster authored
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toaster authored
Remember when Lach recorded their live reaction to 2.2 so far? Do you recall what the reaction to ACZ3 was? If you don't, the reaction was "WHAT?? Why is he here? This is GREAT but, what??" And while the reaction is on the positive end of things, it's stll clearly not advisable for our defining Big Reveal of the already huge update. To this end: Here is a mini cutscene! https://cdn.discordapp.com/attachments/428262628893261828/626207624043429898/srb20005.gif * He's digging through Eggman's trash. * Clearly doesn't expect to see you! * Ready for a fight all the same. * You can attack him during the mini cutscene if you're impatient. * Skipped if you give him MTF_AMBUSH. * Requires new assets (including map) to test, but I'm not ready to make a MR yet because I have other thoughts first. Also, since I was poking around in p_enemy.c, I fixed A_Boss1Laser's issues (not working with direct 2.1 port states and having the weird secondary attack).
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lachwright authored
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lachwright authored
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lachwright authored
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Lach authored
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Lach authored
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lachwright authored
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Lach authored
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- Sep 24, 2019
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Lactozilla authored
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Lactozilla authored
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Lactozilla authored
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