- Aug 04, 2019
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Marco Z authored
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Marco Z authored
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Marco Z authored
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Marco Z authored
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Marco Z authored
(but we'll probably purge it later, anyway...)
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Marco Z authored
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Marco Z authored
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Marco Z authored
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Marco Z authored
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Marco Z authored
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Marco Z authored
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Marco Z authored
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Marco Z authored
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Marco Z authored
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Marco Z authored
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Marco Z authored
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- Aug 03, 2019
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toaster authored
ENDINGS See merge request STJr/SRB2Internal!264
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toaster authored
Boss enable linedef (type 449) See merge request STJr/SRB2Internal!272
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toaster authored
Snap to ground fix Closes #165 See merge request STJr/SRB2Internal!274
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toaster authored
MP/Old Special Stage ring stuff See merge request STJr/SRB2Internal!276
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toaster authored
New award rings linedef executor See merge request STJr/SRB2Internal!263
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Monster Iestyn authored
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Monster Iestyn authored
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Monster Iestyn authored
Fix old Special Stage failure sounds not always playing See merge request STJr/SRB2Internal!275
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Monster Iestyn authored
Titlemap Lua See merge request STJr/SRB2Internal!270
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toaster authored
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toaster authored
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toaster authored
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- Aug 02, 2019
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toaster authored
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toaster authored
Add rings to old/MP special stage HUD + make both them and spheres (in old special stage only) count down rather than up, to match s3k
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toaster authored
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toaster authored
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Monster Iestyn authored
Bustables and landing events Closes #157 and #162 See merge request STJr/SRB2Internal!262
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Monster Iestyn authored
Spring angles and ring angles See merge request STJr/SRB2Internal!266
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Monster Iestyn authored
Special stage related fixes See merge request STJr/SRB2Internal!269
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Monster Iestyn authored
MANIASPHERES de-hardcode See merge request STJr/SRB2Internal!268
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Monster Iestyn authored
Additional spring flags See merge request STJr/SRB2Internal!256
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Monster Iestyn authored
Smiles tail scale See merge request STJr/SRB2Internal!273
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Monster Iestyn authored
Diagonal spring ring fixes See merge request STJr/SRB2Internal!267
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Monster Iestyn authored
Modify P_CheckSector with a modified version of Sal's attempted proper fix for polyobjects crushing, so that we only need to check the polyobject's control sector directly in the waypoints code. This time I've definitely fixed that teleport to ground issue I'm pretty sure, I don't get it in my tests at least.
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