- Dec 20, 2019
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James R. authored
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- Dec 19, 2019
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Alam Ed Arias authored
This reverts commit 2a9a2c0f.
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Alam Ed Arias authored
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SteelT authored
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- Dec 18, 2019
- Dec 17, 2019
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SteelT authored
- Dec 16, 2019
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Tatsuru authored
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Monster Iestyn authored
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Monster Iestyn authored
Fix `numoflines` calculations in sectorlines_* functions by first typecasting seclines (the sector.lines address) to size_t before doing any math on it, then (after the math) typecast the result to size_t * and dereference it. And yes, this time I tested it to make sure it works :)
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Monster Iestyn authored
- Dec 15, 2019
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MascaraSnake authored
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Sryder authored
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Monster Iestyn authored
Despite popular belief, this was just some experimenting from 2.2 development that we forgot to remove!
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Sryder authored
Add menu items for deadzone.
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Sryder authored
Additionally fixes some weird padscale 0 stuff that was flipped. This does have gameplay implications in both NiGHTS and regular gameplay. Notably you won't feel like you're locked into up/down left/right when you want to turn, but this can make running perfectly straight a little bit more tricky.
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Golden authored
Props to rumia1 for finding this and Lach for figuring out this was a divide by zero error.
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MascaraSnake authored
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Eidolon authored
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Eidolon authored
- Dec 14, 2019
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James R. authored
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MascaraSnake authored
Cleaned up GetMobjSpawnHeight a bit. Ring-likes no longer ignore MF_SPAWNCEILING, because why should they?
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Lactozilla authored
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Lactozilla authored
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