- Aug 29, 2018
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Monster Iestyn authored
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Monster Iestyn authored
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Monster Iestyn authored
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Monster Iestyn authored
Hud cleaning See merge request STJr/SRB2Internal!170
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Monster Iestyn authored
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Monster Iestyn authored
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Monster Iestyn authored
# Conflicts: # src/y_inter.c
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mazmazz authored
NiGHTS: Track player mare lap variables See merge request STJr/SRB2Internal!143
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Marco Z authored
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mazmazz authored
NiGHTS: Fix player positioning when touching Bumper See merge request STJr/SRB2Internal!165
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mazmazz authored
Objectplace: Place NiGHTS Bumpers with the player's fly angle See merge request STJr/SRB2Internal!166
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mazmazz authored
NiGHTS: Reset player another/flyangle on De/Nightserize See merge request STJr/SRB2Internal!139
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mazmazz authored
Intermission: MaxBonusLives level header option for # of lives in score tally See merge request STJr/SRB2Internal!162
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mazmazz authored
Line Execs: Make Ring triggers accept spheres in NiGHTS levels See merge request STJr/SRB2Internal!163
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mazmazz authored
Change SETSPHERES console command to SETRINGS to handle player->spheres transparently See merge request STJr/SRB2Internal!167
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- Aug 28, 2018
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Monster Iestyn authored
At toaster's suggestion, have 2p control whether closed captioning is moved up if the powerup display is 1st person only
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Monster Iestyn authored
# Conflicts: # src/m_menu.c # src/screen.c # src/st_stuff.c
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Monster Iestyn authored
# Conflicts: # src/r_things.c # src/v_video.c
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- Aug 26, 2018
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Monster Iestyn authored
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Monster Iestyn authored
Yo Screen So Wide y Is Invalid See merge request STJr/SRB2!271
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toaster authored
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- Aug 25, 2018
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Monster Iestyn authored
v_video Killed The r_radio Star See merge request STJr/SRB2!270
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Monster Iestyn authored
Zalloc Potter and the Death-Free Hallows See merge request STJr/SRB2!269
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Monster Iestyn authored
Lighting fixes? Plane and simple! See merge request STJr/SRB2!268
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toaster authored
Introduce a temporary measure to enable the old stuff, minus one of the most obviously terrible bugbears of yesteryear. Let it be known that any downstream poirt will almost certainly toggle this ASAP.
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toaster authored
Clean up a bunch of v_video.c functions that previously exhibited unfortunate side effects when run in non-green resolutions. * V_DrawFixedPatch and ilk: * Change the offset of V_FLIP so it's not one screen-pixel off where its non-flipped sprite would have started being drawn from. * Write to x and y as well as desttop so that anti-screen-overflow checks later in the function behave properly with non-green resolutions. * V_DrawFill: * Reduce number of operations performed upon `c`. * V_DrawString and ilk: * Offset the left and right boundary checks in non-green resolutions such that you can actually draw stuff to the left of basevid screen x coordinate 0.
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mazmazz authored
NiGHTS objectplace: Place new hoop 1713 instead of 1705 See merge request STJr/SRB2Internal!136
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toaster authored
* Stop orphaning their memory. They ARE PU_LEVEL, so they'll disappear eventually, but, like... it's not good memory management practice to just *orphan* them when you're literally never going to do anything with them ever again. Y'know? * Make ghosts spawn properly on slopes.
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toaster authored
* Fix that thing where ALL transparent FOF planes were continuously fullbright unless encased in a fog which disables sprite fullbrightness, which was long-hated by many people in the community! * For backwards compatibility, setting flag 1 in that fog field (which is probably the most common "in-the-wild" usage of this feature) will continue to make objects un-fullbright. * For situations where you desperately want the behaviour to be enabled, you can apply fog flag 2. * Change the fadestart and fadeend range in which colormaps are generated. * The problem HERE was that the darkest light level reached by generated colormaps was actually slightly brighter than the darkest level reached by normal colormaps. * The typo I fixed does have SOME basis in fact - standard colormap lumps are 34 (33 in 0-indexing) long rather than 32 (31), but whoever wrote this didn't realise that the code for generating them didn't do it DooM style, just bright-to-dark with no extras on the end...
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wolfs authored
This should keep 70FPS-compatible scripts from throwing nil value errors.
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- Aug 23, 2018
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Monster Iestyn authored
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Monster Iestyn authored
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Monster Iestyn authored
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Monster Iestyn authored
Add quick macro for drawing the 1st person timer icons with timer string, add comments to ST_drawPowerupHUD
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Monster Iestyn authored
ST_drawNiGHTSHUD tweaks: Split NiGHTS link drawing into its own function, remove "minlink" hack and just do things properly
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Monster Iestyn authored
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Monster Iestyn authored
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- Aug 22, 2018
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Monster Iestyn authored
CEZ Bramble Hardcode See merge request STJr/SRB2Internal!169
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Monster Iestyn authored
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- Aug 21, 2018
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Monster Iestyn authored
# Conflicts: # src/sdl12/i_cdmus.c # src/win32ce/win_cd.c
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