- Aug 05, 2014
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Alam Ed Arias authored
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- Aug 04, 2014
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Alam Ed Arias authored
This makes positional audio in sdl work correctly (things to the left play sounds in the left speaker)
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Alam Ed Arias authored
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Ronald Kinard authored
This makes positional audio in sdl work correctly (things to the left play sounds in the left speaker)
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Ronald Kinard authored
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Ronald Kinard authored
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Alam Ed Arias authored
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Alam Ed Arias authored
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Alam Ed Arias authored
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Alam Ed Arias authored
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- Aug 02, 2014
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Alam Ed Arias authored
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Alam Ed Arias authored
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- Jul 29, 2014
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Alam Ed Arias authored
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Alam Ed Arias authored
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- Jul 26, 2014
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Ronald Kinard authored
SDL1.2 is dead, long live SDL
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Ronald Kinard authored
to avoid a crash
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Ronald Kinard authored
Should now ignore all motion events and not warp the mouse when the window is out of focus.
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Ronald Kinard authored
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Ronald Kinard authored
Fixes Furyhunter/SRB2#1 but probably makes mouse speed too slow on Linux. Whatever.
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Alam Ed Arias authored
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Alam Ed Arias authored
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- Jul 25, 2014
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Eidolon authored
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Eidolon authored
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Alam Ed Arias authored
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Alam Ed Arias authored
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Eidolon authored
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Alam Ed Arias authored
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Eidolon authored
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Eidolon authored
-softblit uses SDL2 software renderer backend for blitting
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Alam Ed Arias authored
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Eidolon authored
SDL_UpdateTexture is apparently not good for streaming textures. So instead, I did SDL_LockTexture/Unlock.
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- Jul 24, 2014
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Eidolon authored
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Eidolon authored
GL_EXT_texture_filter_anisotropic is cool I guess
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Eidolon authored
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Eidolon authored
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Alam Ed Arias authored
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Eidolon authored
GL Initialization needs to happen before window creation, otherwise the GL library will get reloaded while in use and Windows will have a heart attack. This is bad, obviously.
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Alam Ed Arias authored
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Eidolon authored
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Eidolon authored
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