- Jan 12, 2017
-
-
Alam Ed Arias authored
CMake: Fix nasm Linux builds When compiling under Linux with CMake and nasm/yasm enabled, the operation would fail during linking with undefined symbols related to the tmap files. This commit adds support for passing flags to the assembler and passes ```-DLINUX``` in order to compile. After this change, binaries are successfully compiled with either nasm or yasm on Linux systems. Tested on Ubuntu. See merge request !153
-
- Jan 11, 2017
-
-
Tasos Sahanidis authored
-
Monster Iestyn authored
CMake: split inline ASM code from vid_copy.s code See merge request !151
-
Tasos Sahanidis authored
-
- Jan 08, 2017
-
- Jan 06, 2017
-
-
Alam Ed Arias authored
-
- Jan 03, 2017
-
-
Monster Iestyn authored
Remove secplanes This is just removing SSNTails's old port of ZDoom's secplane code and math, from back when he attempted slopes himself. The slopes we've had since 2.1.15 however do not need these, so we can pretty much toss the code for them out now (nothing uses them anyway). See merge request !149
-
- Jan 02, 2017
-
-
Logan Aerl Arias authored
Netcode shit
-
Logan Aerl Arias authored
-
Monster Iestyn authored
Remove all traces of SSN's old port of ZDoom's secplanes for slopes, since our slopes do not need them
-
LJ Sonic authored
-
- Jan 01, 2017
-
-
LJ Sonic authored
-
LJ Sonic authored
-
LJ Sonic authored
-Fixed broken net commands, thus fixing (or at least greatly improving) chat/commands/joins/leaves and possibly other annoying bugs -Updated packet name list so the debug file no longer shows garbage packet names -Replaced byte values with actual net command names in the debug file. Only the first net command in a packet will be shown though -Added a MOBJCONSISTANCY define that makes the game takes all revelant mobjs to be counted in the synch seed -Added a PACKETDROP define that adds two console commands "drop" and "droprate" to simulate bad internet by dropping packets -Added/changed comments here in there in the netcode -Fixed a minor error that would ignore one of the urgent ack slots -Added a space between the map name and "zone" for the messages shown in a joiner's console
-
- Dec 31, 2016
-
-
LJ Sonic authored
-
- Dec 27, 2016
-
-
Inuyasha authored
(Fixes LSHIFT typing D repeatedly into chat)
-
- Dec 23, 2016
-
-
Alam Ed Arias authored
-
Alam Ed Arias authored
-
Alam Ed Arias authored
-
Alam Ed Arias authored
-
Alam Ed Arias authored
-
Alam Ed Arias authored
-
Alam Ed Arias authored
-
Alam Ed Arias authored
-
Alam Ed Arias authored
-
- Dec 22, 2016
-
-
Alam Ed Arias authored
-
Alam Arias authored
Hook optimisation
-
- Dec 19, 2016
-
-
Monster Iestyn authored
Zlib pkgconfig Linux build to include libgme by default See merge request !116
-
- Dec 15, 2016
-
-
LJ Sonic authored
Generic mobj hooks are now run before mobjtype-specific mobj hooks, and player/linedef executor hooks now have their own lists
-
- Dec 14, 2016
-
-
Alam Arias authored
readme.txt duplicated, also incorrect
-
Michael T. DeGuzis authored
readme.txt should be README.md
-
- Dec 06, 2016
-
-
Monster Iestyn authored
SDL2 i_video.c code cleanup Made some code look a bit neater, removed the need for some SDL2STUBs Fury placed, vid_info console command actually kind of has a use again, etc See merge request !138
-
- Nov 30, 2016
-
-
Monster Iestyn authored
Revert "(Messiness warning) attempt to start using SDL_SetRelativeMouseMode instead of the old hacks of making the mouse do movement without leaving the window and be hidden" This reverts commit 347b5318. (Too experimental, may end up adding new bugs; let's just keep it to clean up for now)
-
- Nov 25, 2016
-
-
Monster Iestyn authored
(Messiness warning) attempt to start using SDL_SetRelativeMouseMode instead of the old hacks of making the mouse do movement without leaving the window and be hidden Seems to work so far though
-
- Nov 23, 2016
-
-
Monster Iestyn authored
This way it's easier by eye to see from the list which SDL scancode maps to which SRB2 key code
-
Monster Iestyn authored
-
- Nov 22, 2016
-
-
Monster Iestyn authored
(Apparently SDLK_LMETA/SDLK_RMETA don't exist anymore in SDL2 anyway?)
-
- Nov 21, 2016
-
-
Monster Iestyn authored
-
Monster Iestyn authored
-
Monster Iestyn authored
This means the console command vid_info also works properly too now (well, it does nothing in OpenGL mind)
-