Custom Chain Spawnpoint Oddities
Custom Chain Spawnpoints let's you define what type of objects to use for it end and it's chain, for example... you can use MT_RING
which... would spawn rings on the chain's end points or as the chain links. Though... some objects don't work correctly when you use these and I checked a few objects that could have some potential usage if used with Custom Maces but are currently buggy. I also found some objects that crash the game if you use them on Custom Mace Spawnpoints.
Here's a video showcasing some of the objects that were used as Custom Maces.
=====
The details of each object used for the Custom Mace Spawnpoints as well as what I was expecting when I was using those objects.
MT_ROLLOUTROCK
Click to expand
Rollout Rocks desync as time goes by and you can tell when they desync off the chain. The first 'spawned' rollout rock also doesn't move correctly if you wait awhile.
What I was expecting...
Platforms that the player can use to get to places... though a slight problem with using these is that you can't gain any momentum so jumps are a bit tricky to make if you make a obstacle course with them... though those that have a high jump might not have as much trouble.
MT_GARGOYLE
Click to expand
The Gargoyles don't carry you when stood on as well as it breaking when it moves upwards. May also crush you when it moves upwards.
What I was expecting...
Platforms that the player can jump on to get to other places. Kinda like those platform things from Aquatic Ruin in Sonic 2. Maybe as Splat Platforms?
MT_TARGET
Click to expand
Prob due to (#1050) because of their anti-gravity when in an active state but they break off the chain when activated and they fall off the chain when they deactivate. Can also clip through the ground if they're active.
What I was expecting...
Having to time-hit a target and while it's active it enters a FOF/Sector that checks for pushables.
MT_TNTBARREL
Click to expand
The barrels don't carry you when stood on though they can still go boom when attacked. You also can get crushed by them if they side-swipe you. They also tumble endlessly as they prob need to hit the terrain for it to go boom.
What I was expecting...
Non-spin characters using these are platforms to get to places that spin characters cannot get to since spin-jumping on these is hazardous to your health.
MT_DRAGONBOMBER
Click to expand
I was thinking that they would just act like a mace and patrol an area though... uhh... they kinda just don't work and bug out. They still drop their mines, though.
What I was expecting...
Dragonbombers that patrol an area and only drop mines when within range.
MT_BALLOON
Click to expand
The balloons follow the chain as they should but when you pop them and they respawn... they no longer follow the chain.
What I was expecting...
The balloons respawning and still following the chain instead of being locked in one spot.
-
MT_PITY_GOLDBOX
&MT_PITY_BOX
(Any Item Box, actually)
Click to expand
Boxes work fine but freeze in place when broken. When the Gold Boxes respawn they will snap back to their correct spot on the chain.
What I was expecting...
The boxes still following the chain. Could have a use as a moving box that you have to time your jump/attack on them.
MT_DRAGONMINE
Click to expand
This actually works fine besides them making a 'landing' noise when in the air. Prob due to the object trying to find a floor though if they do happen to hit the ground they will go boom as they normally would.
What I was expecting...
No landing sound unless they actually land on the ground. These could also have a use as a hazard as their explosion has huge knockback and disappear once they go boom.
=====
Here are two objects which crash the game if you use them for Custom Mace Spawnpoints.
MT_PTERABYTE
Click to expand
Using these for Custom Mace Spawnpoints is unwise as if they happen to grab you... the game will crash. If they 'miss' then they will remain in place and won't do anything.
I am aware that there's a Pterabyte Spawner Thing Object that you can use but this prob can happen if you had them spawn from Custom Bustable Block Parameters. Will need to check.
MT_MINECART
Click to expand
The game will crash right away as soon as the map loads.
=====
The Crash Report:
Includes both the Pterabyte & Minecart crashes.
Maps:
This replaces MAP01 and has the objects that were used in the video.
MinecartCrashCustomMaceSpawn.wad
This replaces MAP02 and the game will crash right away as soon as it loads due to the Custom Mace Spawn Minecarts.
Both maps were made in UDMF. I dunno if anything could be done with these since they're being used with Custom Mace Spawns but it wouldn't hurt to give it a mention.
There are more objects that I need to go through but for now these are what I currently tested for now.