Accessing "sprites[SPR2_STND]" on a skin_t outputs the "sprites" array of the skin_t instead
Test script: SkinSpritesArrayBugTest.wad
Special thanks to Monster Iestyn for confirming that this is an SRB2 bug and not a bug with my script.
Test script: SkinSpritesArrayBugTest.wad
Special thanks to Monster Iestyn for confirming that this is an SRB2 bug and not a bug with my script.