[2.2.13] Deathpit Slopes if you have a high floor height but lower it via slopes will still act as if that entire floor sector is a deathpit.
It's prob kinda hard to explain with words alone so I made a little blueprint of what's happening.
(Red Marker)
Floor height is high but I lower the height with a slope. Now... that should be a sloped deathpit... right? Not exactly... objects will ignore that it's sloped meaning that anything that is inside that 'box' will be null'd out as if it was touching a deathpit.
(Green Marker)
Floor height is untouched but instead I raise the sloped part of it. The Deathpit slope in this case is treated as if the floor height is untouched, which is why objects & such are NOT null'd out when touching the air in that 'box'.
Due to this for the Red Area... it affects characters causing weird states & frames or they can't use abilities normally, Rollout Rocks get deleted upon touching the air space of that block and perhaps other weird things can happen. The Green Area is unaffected.
In the video below, the Red Area is a sloped floor which is exactly as shown in the blueprint above with the red mark while the Green Area is the floor not being raised but instead the slope side of it is raised instead. Any objects in the Red Area will bug out since they are being 'deleted' while the ones in the Green Area are unaffected.
Video:
Map:
Replaces MAP 01.