[2.2.13] Teleportation not interpolated very well
when player stands on the GFZFLR01
texture he teleports 1204 Y fracunits along the Y coordinate to a copy of exactly the same area.
the red button teleports back to the original area.
at 35 fps the difference is not visible at all (and it's good!)
but when uncapped you can see how the camera goes through the wall. (gif doesn't show it as clearly as it does in the game.)
Edited by yfyfyfyfyfy