[2.2.13] Rising Platforms may keep your JD Flag set depending on what you do while on them.
Rising Platforms with the way they work may cause issues with characters where their JD
Flag remains set and will be unable jump off the platform. In some cases this can lead to a softlock if there's no way for the player to escape a sort of trap that a map maker makes or something.
So far Knuckles can be affected by this but custom characters may be affected by this too depending on what actions they perform.
In the gif with Knuckles... have the platform go down and then attempt to climb a wall and make sure you're moving upwards as you climb the wall and press spin to detach from the wall. Because of the platform catching up to you... your JD (Jumped Flag) will remain set and will not clear correctly which leads to a softlock in this map as the player has no way of escaping. Should also mention that you do a sort of 'slide' if you spindash & jump.
Test Map (Replaces MAP01 - GFZ1)