SDL Mixer not freeing Zone memory for sounds
Supposedly SDL Mixer doesn't properly free the sfx that it uses. I'd guess look here: https://git.magicalgirl.moe/STJr/SRB2/blob/8e196110333549a40d9d5f28cacd557569be7f89/src/sdl/mixer_sound.c#L133 and here: https://git.magicalgirl.moe/STJr/SRB2/blob/8e196110333549a40d9d5f28cacd557569be7f89/src/sdl/mixer_sound.c#L391 I'm not sure how Mix_FreeChunk works with the Z_Malloc for the sound from earlier. derrek from the discord is the one that's brought this up regarding their 3DS port attempts, but it might need looking into regardless.