SDL Mixer not freeing Zone memory for sounds
Supposedly SDL Mixer doesn't properly free the sfx that it uses. I'd guess look here: https://git.magicalgirl.moe/STJr/SRB2/blob/8e196110333549a40d9d5f28cacd557569be7f89/src/sdl/mixer_sound.c#L133 and here: https://git.magicalgirl.moe/STJr/SRB2/blob/8e196110333549a40d9d5f28cacd557569be7f89/src/sdl/mixer_sound.c#L391 I'm not sure how Mix_FreeChunk works with the Z_Malloc for the sound from earlier. derrek from the discord is the one that's brought this up regarding their 3DS port attempts, but it might need looking into regardless.
Edited by Sryder