[Devmode related] Transfer rail ring shots in devmode 32 can harm the player?
So I made a NiGHTS track to run my UFO along. I was testing it in NiGHTS to make sure everything for the track worked and discovered this really strange bug related to devmode 32.
running along the track without devmode 32 doesn't harm the player at all as shown below.
But running along it with devmode 32 harms the player due to the short axis I made on the track.
I know it's the short axis because this doesn't happen anywhere else on the track. This is what that area looks like in ZB.