You really want to ruin the fun for 100% speedrunners, huh?
Jokes aside, I do wonder how this glitch could be fixed. Does that sort of thing always occur with horizontal crushers? It feels like the kind of bug you'd see in Super Mario 64.
Can you ignore this request for me? Pretty please?
Also I'm not positive on the workings of this glitch, but it doesn't occur with all horizontal crushers. The other ones in ERZ2 don't do it. Just the three here. This is also an extension of the glitch we used normally. Usually we use the first horizontal crusher to go to the right and get the switch, but I think due to wall collision changes, we can actually get to the teleport room.
It's pretty simple, actually: the other horizontal crushers in ERZ2 have a thok barrier around them, while the thok barrier around these crushers was removed by accident (which is also why the wall textures near the vertical crushers move while they shouldn't). Without it, you get pushed out of bounds without getting crushed.