PolyObject flats are sometimes misaligned
In DSZ1, these polyobject flats are misaligned, despite the correct flat alignment on their source sectors. After tweaking many different PolyObject properties without effect, like source sector position and anchor/spawnpoint positions, I noticed changing the size of the source sector had an effect:
- If it's 64 fracunits wide, the flat is misaligned by 32 fracunits.
- If it's 128 fracunits wide, the flat is properly aligned.
- If it's 192 fracunits wide, the flat is misaligned by 32 fracunits again.
Applying flat alignment to the source sector does function as a work-around for now, at least...