Solid midtextures in/near sloped sectors could use improvement
From my understanding, standing on a solid midtexture basically acts like standing on the floor of the sector below it. However, as #523 (closed) shows, this can lead to issues if underlying sectors are sloped, but the midtextures are not. Perhaps the No Midtexture Skew flag could be taken into account when handling the solid midtexture collision?
I've also encountered this similar issue:
In this case, the solid midtextures aren't even directly above sloped sectors: each solid midtexture is on the boundary line between a non-sloped sector and a sloped sector. It would be nice if the collision for these lines could favor the non-sloped adjacent sector, somehow...