Lua bug: Calling P_PlayerInPain on a player without a mobj produces SIGSEGV
An access violation occurs if P_PlayerInPain(player)
is called in lua while player.mo
does not refer to a valid mobj.
This is because the lib_pPlayerInPain(lua_State *L)
does not check player.mo
for validity, and the hardcoded P_PlayerInPain(player)
attempts to access player.mo
without first checking that it exists.