[Lua?] Collision doesn't fire for objects at a standstill that have already moved
As an example, I create a simple object. It fires collision hooks as usual.
Once I catapult such object towards any horizontal(!) direction, once it slows down and becomes still (on all three axes and on ground), collisions no longer fire for that object until it starts moving again.
Attached is an example WAD. It replaces MAP01. collisionIssue.wad
The script spawns a custom object and provides controls to manipulate the object around (instructions shown in HUD).
The WAD also has a minimal example as a separate lump.