[test-next] Severe lag and lua error when horizonchars + rhyolite ruin from oldc round 2 are mixed
Does not happen in 2.2.9, so possibly related to lua hook api refactor.
Causes this function (called in MapLoad
) to error in oldc thinkers.lua:
local function levelHUDdisables(m)
if mapheaderinfo[m].hidetitle << error line
F.DEShortcut("stagetitle", false)
else
F.DEShortcut("stagetitle", true)
end
if mapheaderinfo[m].creditsmap or mapheaderinfo[m].marathonstartup or m == hub
F.DEShortcut("score", false)
F.DEShortcut("time", false)
F.DEShortcut("rings", false)
F.DEShortcut("lives", false)
else
F.DEShortcut("score", true)
F.DEShortcut("time", true)
F.DEShortcut("rings", true)
F.DEShortcut("lives", true)
end
end
Perfstats + mobj duplication issue: https://cdn.discordapp.com/attachments/750496834568585336/934624708740120636/srb20010.png https://cdn.discordapp.com/attachments/750496834568585336/934605259727335475/srb20003.gif
For full context see conversation starting here: https://discord.com/channels/357945222111428609/750496834568585336/934620348849221693