[2.2.11 pre1] GFZ1 1up cave and "cell" texture offsets
In this cave, the offsets of the wall textures don't line up along the walls, causing a very noticeable misalignment.
While investigating, I also noticed that the midtexture "cell" blocks on the cave's window overlooking the beginning of the map have an inconsistent offset between the inside and outside view, which also occurs with the same midtexture on the Crawla cage next to the Armageddon Shield.